Beta updates

Below, you can find a list of all beta updates.

This is list of updates on the beta branch. Check out the list of release updates of the game in the stable updates section.

  • Beta update – 16 Dec, 2022 @ 03:38 UTCBeta update - 16 Dec, 2022 @ 03:38 UTC
    Weapons TG-05 Gas Grenades: Updated the appearance of this item when dropped to help differentiate it from freeze grenades. New appearance is by Ax-Now. Misc Added Third Person challenge. Challenges can now be marked as available in Deathmatch mode. Fixed bots getting stuck or not ...
  • Beta update – 15 Dec, 2022 @ 02:30 UTCBeta update - 15 Dec, 2022 @ 02:30 UTC
    Misc Playing a Deathmatch map in single player will automatically spawn bots. (rd_deathmatch_spawn_bots_in_singleplayer)
  • Beta update – 14 Dec, 2022 @ 00:50 UTCBeta update - 14 Dec, 2022 @ 00:50 UTC
    Misc Fixed +showbudget immediately disabling itself if sv_cheats was 0. When using a controller, the UI hint for the Use Gear Item button is now an icon rather than text. Fixed sentry scan effect rotating when the sentry was returning to its neutral ...
  • Beta update – 10 Dec, 2022 @ 02:32 UTCBeta update - 10 Dec, 2022 @ 02:32 UTC
    Removed some control commands related to “abilities” that were added pre-release in Alien Swarm and never used. One of the commands used the same ID as +grenade1, which by default is bound to 1 on keyboard and L1/LB on controllers. ...
  • Beta update – 8 Dec, 2022 @ 03:17 UTCBeta update - 8 Dec, 2022 @ 03:17 UTC
    TileGen Fixed overlays being incorrectly transformed by the new map exporter. Fixed vrad not being run when compiling a TileGen map with default settings. Unparented, unnamed func_asw_fade with the same collision/rendering settings and Z coordinate are now merged by the map exporter. Fixed the ...
  • Beta update – 7 Dec, 2022 @ 02:09 UTCBeta update - 7 Dec, 2022 @ 02:09 UTC
    Mapping asw_vehicle_jeep is now functional. Available vehicles without add-ons are the dune buggy from Half-Life 2 (models/buggy.mdl, scripts/vehicles/jeep_test.txt) which allows one driver, and the muscle car from Half-Life 2: Episode Two (models/vehicle.mdl, scripts/vehicles/jalopy.txt) which allows one driver and one passenger. VScript Inhabitable NPCs ...
  • Beta update – 2 Dec, 2022 @ 05:23 UTCBeta update - 2 Dec, 2022 @ 05:23 UTC
    Campaigns Lana’s Escape: Lana’s Bridge: Significant performance optimizations to lighting, rendering, and pathfinding. Lana’s Escape: Lana’s Sewer: The radioactive barrels in the arena deal more damage to shamans.
  • Beta update – 30 Nov, 2022 @ 03:26 UTCBeta update - 30 Nov, 2022 @ 03:26 UTC
    Today’s beta update is quite large as it contains assets used by a piece of content that is not (quite) ready to add to the beta. It also removes about fifty megabytes of unused data (mostly files that have since ...
  • Beta update – 27 Nov, 2022 @ 21:56 UTCBeta update - 27 Nov, 2022 @ 21:56 UTC
    Weapons M868 Flamer Unit: Fixed fuel tanks only granting half a reload worth of ammo. Mapping TileGen now expects rooms to be built for -alldetail mode (world brushes turn into func_detail, func_brush with a name starting with structure_ turns into a world brush). Improved ...
  • Beta update – 24 Nov, 2022 @ 05:10 UTCBeta update - 24 Nov, 2022 @ 05:10 UTC
    Mapping A new material proxy, LanguagePreference, can be used to change a texture based on the viewer’s language preference. For example: UnlitGeneric { $basetexture “example/translated_texture_english” Proxies { LanguagePreference { ...