- Fixed overlays being incorrectly transformed by the new map exporter.
- Fixed vrad not being run when compiling a TileGen map with default settings.
- Unparented, unnamed func_asw_fade with the same collision/rendering settings and Z coordinate are now merged by the map exporter.
- Fixed the player start icon being displayed one tile too low.
- Pressing delete with multiple rooms selected now deletes all selected rooms, not just half of them.