Beta updates

Below, you can find a list of all beta updates.

This is list of updates on the beta branch. Check out the list of release updates of the game in the stable updates section.

  • Beta update – 9 Mar, 2023 @ 23:41 UTCBeta update - 9 Mar, 2023 @ 23:41 UTC
    Slightly increased the size of damage numbers. Fixed GetClips/GetMaxClips/SetClips not working properly on weapons that do not reload or weapons that are not being held. Fixed VScript ammo functions handling minigun ammo wrong. Added VScript methods to marines: IsInfested, IsElectrifiedArmorActive, OrderHackArea, OrderUseItem, OrderFollowSquadLeader, ...
  • Beta update – 5 Mar, 2023 @ 06:20 UTCBeta update - 5 Mar, 2023 @ 06:20 UTC
    Added a new convar for use in challenges: rd_sound_pitch_scale Combine soldier weapon damage is now scaled by difficulty level Fixed damage numbers for burning damage-over-time appearing at the world origin Sentries now play hit sounds and show damage numbers Reloading a weapon now drops ...
  • Beta update – 4 Mar, 2023 @ 04:12 UTCBeta update - 4 Mar, 2023 @ 04:12 UTC
    Fixed freecam being broken due to the player entity being dead. Damage numbers now rotate with the camera and don’t restart their fade in when accumulating damage from multiple hits. Damage numbers have a new font and an outline for better visibility. Damage ...
  • Beta update – 3 Mar, 2023 @ 02:26 UTCBeta update - 3 Mar, 2023 @ 02:26 UTC
    The Swarmopedia is now complete! The final three unlockable stories have been added. Redesigned how equipped items (such as medals) are transmitted to the server to prepare for having multiple equippable item types. Added fast_hack_success and fast_hack_failed game events. These are also ...
  • Beta update – 28 Feb, 2023 @ 20:39 UTCBeta update - 28 Feb, 2023 @ 20:39 UTC
    Added a loading screen for IAF Marine Academy. Added achievement icons for the remaining new achievements (not yet earnable). Fixed AI director spawning wanderers inside anti-spawn triggers.
  • Beta update – 27 Feb, 2023 @ 23:42 UTCBeta update - 27 Feb, 2023 @ 23:42 UTC
    Fixed on-hit effects that are enabled in advanced settings not triggering when hitting a marine. Slightly increased the speed run time limit for the first two missions of Nam Humanum and BioGen Corporation. Added rd_hud_counter entity. Updated the campaign transition screen for Accident ...
  • Beta update – 26 Feb, 2023 @ 05:57 UTCBeta update - 26 Feb, 2023 @ 05:57 UTC
    Added on-hit sounds, on-kill sounds, and floating damage numbers. These can all be enabled and configured via the advanced settings screen. Implemented the HUD menu system for sourcemod.
  • Beta update – 25 Feb, 2023 @ 03:21 UTCBeta update - 25 Feb, 2023 @ 03:21 UTC
    Fixed a soft lock when completing objectives in the combined Landing Bay and Cargo Elevator mission out of order. Minor tweaks to missions 5 and 6 of Accident 32. Items in your inventory (currently this is just medals) are now remembered locally ...
  • Beta update – 24 Feb, 2023 @ 03:56 UTCBeta update - 24 Feb, 2023 @ 03:56 UTC
    Medals are now color-coded. (Except the Campaign Veteran ones for now.) Fixed a problem while initializing the VScript VM on the server. Fixed animation problems when dual-wielding weapons.
  • Beta update – 23 Feb, 2023 @ 02:13 UTCBeta update - 23 Feb, 2023 @ 02:13 UTC
    Updated the weapon unlock notification to include a description. This screen is now also used for medals unlocked through gameplay. Medals are now verified on the server rather than the clients, and they show up in places where there is no ...