Below, you can find a list of all beta updates.
This is list of updates on the beta branch. Check out the list of release updates of the game in the stable updates section.
- Beta update – 19 Jul, 2019 @ 18:05 UTCFix second horde fails to spawn if first one failed Previously when rd_horde_two_sided 1 the second horde would not spawn if the first horde failed to find spawn position. Add rd_horde_retry_on_fail cvar When set to 1 will retry to spawn horde from opposite direction ...
- Beta update – 2 Jul, 2019 @ 21:24 UTCAdd three new weapon Achievements Chemical Warfare //Kill 500 Swarm with Gas Grenades. Heavy Assault Specialist //Kill 500 Swarm with the Heavy Rifle. Combat Medic //Kill 500 Swarm with the Med Rifle. Add cheat flag to several vscript related console commands Fix new Achievements appearing ...
- Beta update – 28 Jun, 2019 @ 16:41 UTCFix hordes and wanderers spawning infinite number of aliens In Alien Swarm both hordes and wanderers were set to spawn asw_drone. If there were more than 25 awake drones no new hordes would spawn. If there were more than 20 awake drones no ...
- Beta update – 18 Jun, 2019 @ 19:57 UTCImprove npc_antlion implementation Implement npc_antlion_worker Add npc_antlion and npc_antlion_worker into spawn manager Fix npc_antlion prints errors in console and doesn’t unborrow properly Implement zombie NPCs Current Issue: Killing an npc_poisonzombie will crash the game. Add timer_system.nut VScript file This is a library that manages timers. Here’s an example: // ...
- Beta update – 17 Jun, 2019 @ 00:04 UTCFix lines are not drawn in Bonus Mission mission transition screen Lines between mission 5 and 6, 6 and 7 were not displayed because they were on the same Y axis Fix Deathmatch campaign’s mission transition screen Use galactic map texture instead of DM ...
- Beta update – 27 May, 2019 @ 13:35 UTCImproved npc_antlion implementation. Added npc_antlion_worker npc. Added npc_antlion and npc_antlion_worker to spawn manager(they can be spawned from alien_selection.txt). This only affects server.dll so everyone can opt-in this beta and be able to connect and play on all servers.
- Beta update – 19 May, 2019 @ 00:11 UTCAdd Wake() VScript function for CASW_Alien and CASW_Buzzer CASW_Alien void Wake( bool bFireOutput ) //Wake up the alien, with option to fire output CASW_Buzzer void Wake( bool bFireOutput ) //Wake up the buzzer, with option to fire output To check if alien is asleep use ...
- Beta update – 18 May, 2019 @ 17:03 UTCPrevent displaying of computer interface if asw_simple_hacking 1 Computer hacks, such as the computer at the end of Landing Bay, will no longer show a UI for hacking if asw_simple_hacking is set to 1. By element109. Suppress weapon stats missing message When setting “rd_weapons_show_hidden ...
- Beta update – 18 May, 2019 @ 13:11 UTCFix grenades collide with doors during open or close animation Grenades previously were exploding on contact with air in door frames when the door was opening or closing. Now grenades correctly fly through the door frame and only collide with the door itself. This ...
- Beta update – 5 May, 2019 @ 23:31 UTCFix nodegraph in SewerJunction. Aliens couldn’t follow marines in a few places, hordes failed spawn because of this too. Used ai_show_connect_crawl to find problematic spots. First place is on stairs after turning west. Second place is the passage that is ...