Below, you can find a list of all beta updates.
This is list of updates on the beta branch. Check out the list of release updates of the game in the stable updates section.
- Beta update – 13 Feb, 2022 @ 23:36 UTCThe beta branch has been updated with additional changes: Weapons Added a “battery” indicator to l3a Tactical Heavy Armor. Reduced the number of armor layers by half and made each layer twice as potent. (10->5 layers, same min and max armor overall) Doubled the ...
- Beta update – 13 Feb, 2022 @ 01:06 UTCThe beta branch has been updated with additional changes: Weapons Fixed an issue where swapping guns would cause the wrong gun’s fire rate delay to activate. Picking up rifle ammo now gives a grenade in addition to the ammo. This affects both the ...
- Beta update – 11 Feb, 2022 @ 05:19 UTCThe beta branch has been updated with the following changes: Enabled rd_bot_melee by default. Added a little bit of variety to the default onslaught alien list. Fixed clearing bots in singleplayer lobbies not clearing their weapon icons. Tilarus-5: Area9800 Landingzone – Fixed first door ...
- Beta update – 9 Feb, 2022 @ 01:16 UTCGameplay Fixed collision inconsistencies with mines and grenades. Speedrun achievements can now be earned in singleplayer. Fixed several rare crashes. Optimized several frequently-called functions. Aliens Fixed doors getting stuck with negative health if they were killed from the side they were dented towards. Fixed buzzer poison getting ...
- Beta update – 6 Feb, 2022 @ 21:43 UTCThe beta branch has been updated with additional changes: Removed an interaction between explosions and water.
- Beta update – 6 Feb, 2022 @ 01:56 UTCThe beta branch has been updated with additional changes: Fixed flares being blocked by npcclip. Fixed incendiary mines colliding with grenades. Added the ability to require a held rd_weapon_generic_object to activate an trigger_asw_button_area. Fixed buzzer poison getting stuck if you died to a buzzer ...
- Beta update – 4 Feb, 2022 @ 17:50 UTCThe beta branch has been updated with the following changes: Fixed doors getting stuck with negative health if they were killed from the side they were dented towards.
- Beta update – 31 Jan, 2022 @ 23:48 UTCThe beta branch has been updated with additional changes: Added EntityOutputs.GetValue VScript function (can be used to read math_counter OutValue). Enabled the new prediction strategy by default. Added an input to asw_env_shake to only target one marine.
- Beta update – 29 Jan, 2022 @ 04:02 UTCThe beta branch has been updated with additional changes: Fixed a puddle on Timor Station using the sewer water material. Fixed keybindings not being shown on the HUD for some extra weapons held by bots in multiplayer. Fixed lack of controller focus on ...
- Beta update – 28 Jan, 2022 @ 04:34 UTCThe beta branch has been updated with additional changes: Added stat recording for the IAF Medical SMG’s secondary fire. Improved the moddability of the new wire tile hack. Added a cvar (rd_wire_tile_alternate) to adjust what right click does in wire hacks. Fixed gas grenade ...