Beta updates

Below, you can find a list of all beta updates.

This is list of updates on the beta branch. Check out the list of release updates of the game in the stable updates section.

  • Beta update – 27 Jan, 2022 @ 23:34 UTCBeta update - 27 Jan, 2022 @ 23:34 UTC
    The beta branch has been updated with additional changes: Reduced memory usage for large Workshop preview images. Right-clicking on a wire hack tile will turn it in the opposite direction. Added an animation to wire hack actuators charging up. Set rd_wire_tile_charge 0 if ...
  • Beta update – 27 Jan, 2022 @ 02:03 UTCBeta update - 27 Jan, 2022 @ 02:03 UTC
    The beta branch has been updated with the following changes: Doubled the amount that the Damage Bonus skill affects the AVK-36 Marksman Rifle from 10 to 20 per point. Medic bots will attempt to heal targets within 512 hammer units (32 feet) ...
  • Beta update – 18 Jan, 2022 @ 19:28 UTCBeta update - 18 Jan, 2022 @ 19:28 UTC
    We’ve added more features to the beta. We are still targeting 23rd January 2022 for the public release. Challenge ConVars Added asw_turret_dmg_override to change the damage per shot of the remote turret. Added asw_sentry_top_machinegun_dmg_override and asw_sentry_top_flamer_dmg_override. Added asw_sentry_top_machinegun_fire_rate and asw_sentry_top_cannon_fire_rate. Added asw_sentry_top_cannon_dmg_override. This affects the ...
  • Beta update – 17 Jan, 2022 @ 20:38 UTCBeta update - 17 Jan, 2022 @ 20:38 UTC
    Here are some bug fixes for the current beta. The public release is still scheduled for 23rd January 2022. Fixed a warning about precaching a null model caused by rd_weapon_generic_object. Fixed texture corruption caused by multi-layer minimaps.
  • Beta update – 17 Jan, 2022 @ 02:43 UTCBeta update - 17 Jan, 2022 @ 02:43 UTC
    This list of changes includes everything since the last public build (July 2021). If all goes well, this beta will become a public release in one week (23rd January 2022). Map Changes Fixed a navigation issue near an optional supply room in ...
  • Beta update – 11 Jan, 2022 @ 11:18 UTCBeta update - 11 Jan, 2022 @ 11:18 UTC
    Allow Hammer to allocate 4GB of memory(was 2GB max). This should help to prevent Hammer crashes that are caused by Hammer eating more than 2GB of RAM.
  • Beta update – 5 Jan, 2022 @ 01:26 UTCBeta update - 5 Jan, 2022 @ 01:26 UTC
    Fix stats page redirecting to an obsolete website Add Extinguish input to asw_alien_goo Fix sentry duplication exploit Add JumpUp VScript function for asw_parasite Makes parasite jump up like from egg Mark asw_marine_friction, asw_marine_gravity, asw_sv_maxspeed as cheat ConVar Mark asw_weapon_gas_grenades as Damaging Weapon This will allow it to ...
  • Beta update – 19 Jul, 2021 @ 01:08 UTCBeta update - 19 Jul, 2021 @ 01:08 UTC
    – Add backpacks to marine bodies and make some trees non-solid on ForestEntrance – Fix issues with res4mines. Prevent queen from getting stuck.
  • Beta update – 18 Jul, 2021 @ 20:27 UTCBeta update - 18 Jul, 2021 @ 20:27 UTC
    – Fix two stuck points on TimorStation – Fix stuck point on StorageFacility – Add back units for marines on DesertOutpost – Fix bright decal on bonus_mission3 – Remove clip brush on RoadToDawn, add pallet bridge to exit stuck area – Fix nodegraph and stuck ...
  • Beta update – 3 Dec, 2020 @ 12:18 UTCBeta update - 3 Dec, 2020 @ 12:18 UTC
    – Fixed an issue that AI can be disabled after challenge was active – Added rd_fast_reload_explode_chance, rd_fast_reload_explode_damage, rd_fast_reload_explode_radius ConVars – Fix asw_simple_hacking not working on terminals without objective set