Below, you can find a list of all beta updates.
This is list of updates on the beta branch. Check out the list of release updates of the game in the stable updates section.
- Beta update – 22 Feb, 2022 @ 00:41 UTCThe beta branch has been updated with additional changes: Mapping Split spawn rate from director spawn rate (director spawn rate defaults to 4 now even if spawn rate was changed) Added a setting to allow director spawns only after an alien has spawned ...
- Beta update – 20 Feb, 2022 @ 20:03 UTCThe beta branch has been updated with additional changes: Mapping Removed unused entities from the FGD. Replaced all asw_weapon_* entities with asw_pickup_* equivalents.
- Beta update – 19 Feb, 2022 @ 20:10 UTCThe beta branch has been updated with additional changes: Misc Ammo drops no longer show fullness bars if they are more than 1024 units away from the player. Fixed ammo drop fullness bars not rotating properly in first person. Fixed an edge case where ...
- Beta update – 18 Feb, 2022 @ 21:45 UTCThe beta branch has been updated with additional changes: Weapons Fixed IAF Medical Amplification Gun not being able to fire if its primary ammo was depleted. Misc Fixed biomass not being affected by vindicator grenades in certain custom maps. Made trigger_playermovement work on marines for ...
- Beta update – 18 Feb, 2022 @ 01:42 UTCThe beta branch has been updated with additional changes: Weapons Fixed a case where the M73 Twin Pistols would fail to fire due to latency. Added a secondary fire to the Model 35 Pump-action Shotgun that fires two blasts. Misc Marine bots should stumble with ...
- Beta update – 17 Feb, 2022 @ 01:18 UTCThe beta branch has been updated with additional changes: Weapons Increased IAF High Velocity Sentry Cannon base damage from 40 to 60. Increased IAF High Velocity Sentry Cannon ammo from 25 to 40. Increased IAF Incendiary Sentry Gun ammo from 800 to 1200. The IAF ...
- Beta update – 16 Feb, 2022 @ 22:43 UTCThe beta branch has been updated with additional changes: Weapons IAF Heal Beacon max healing per beacon changed from 50 plus 10 per level of healing bonus to 120 plus 30 per level of healing bonus. (Faith 100 -> 270, Bastille 90 ...
- Beta update – 16 Feb, 2022 @ 01:52 UTCThe beta branch has been updated with additional changes: Weapons Slightly reduced the amount engineering affects fire rate. Disabled the medkit overheal for now.
- Beta update – 15 Feb, 2022 @ 20:02 UTCThe beta branch has been updated with additional changes: Aliens Giving an alien orders (such as via the asw_order_nearby_aliens entity) causes an AI wake-up. The director spawns wanderers facing a random direction instead of always due east. Misc Fixed level 30 requirements for higher difficulty ...
- Beta update – 14 Feb, 2022 @ 22:52 UTCThe beta branch has been updated with additional changes: Weapons Added rd_grenade_launcher_grenade_preview to draw the expected path of a grenade. Aliens TASK_FACE_ENEMY now automatically fails if the alien is frozen. Mapping Added a setting to asw_ammo_rifle and asw_ammo_vindicator to disable secondary ammo.