Beta update – 13 Feb, 2022 @ 01:06 UTC Posted on February 13, 2022September 25, 2022 The beta branch has been updated with additional changes: Weapons Fixed an issue where swapping guns would cause the wrong gun’s fire rate delay to activate. Picking up rifle ammo now gives a grenade in addition to the ammo. This affects both the 22A3-1 Assault Rifle and the 22A7-Z Prototype Assault Rifle. Picking up M42 Vindicator ammo now gives a grenade in addition to the ammo. The IAF Personal Healing Kit can heal above the marine’s normal maximum hitpoints at an efficiency of 50%. Increased the 22A7-Z Prototype Assault Rifle’s damage per shot by 2 (from 5 to 7). Fire rate is now improved by the marine’s Engineering skill. l3a Tactical Heavy Armor now blocks a maximum of 35% of damage rather than 20%. Each time a marine takes damage, the damage blocking goes down by 2% to a minimum of 15%. After not taking damage for 2 seconds, the damage blocking goes back up by 2% for every 2 seconds until it is fully restored. Reduced the unscoped fire rate of the AVK-36 Marksman Rifle. Increased the fire rate of the AVK-36 Marksman Rifle when scoped. When scoped, the AVK-36 Marksman Rifle deals additional damage and penetrates additional targets. Terrain is not affected by this damage bonus. Slightly increased walking speed while scoped. Misc rda_hide_backpack and rda_draw_backpack are no longer marked as cheats. Fixed various parts of the UI using different maximum numbers of objectives. Fixed clearing bots in singleplayer leaving their weapon icons visible. Mapping Added ApplyEntity to infodecal. Added func_detail_blocker and func_precipitation_blocker.