Beta update – 9 Feb, 2022 @ 01:16 UTC Posted on February 9, 2022September 25, 2022 Gameplay Fixed collision inconsistencies with mines and grenades. Speedrun achievements can now be earned in singleplayer. Fixed several rare crashes. Optimized several frequently-called functions. Aliens Fixed doors getting stuck with negative health if they were killed from the side they were dented towards. Fixed buzzer poison getting stuck if you died to a buzzer attack and didn’t switch to another marine. Fixed a rare case of unhatched parasites appearing to be outside of their eggs. Removed immunity to explosion damage when fully submerged in water, most noticeable on parasites. Fixed drones sometimes warping past a marine on challenges that increased their speed greatly. Fixed drones getting stuck on info_node_climb. Mapping / Modding Added the ability to require a held rd_weapon_generic_object to activate an trigger_asw_button_area. Added rd_func_jumpjet, which makes an area always allowed as the target of Jump Jets or a Blink Pack. Added SetParent and ClearParent VScript functions. Aliens can now be set to reflect projectiles. The sentry base model can be modified to have a skin for each sentry type.