Game updates

Below, you find a list of release updates.

For updates, that are currently in testing, check the items on the beta updates page.

  • Update – May 25, 2022Update - May 25, 2022
    Just a quick bugfix update for today. Misc Fixed ping icons in the lobby browser always being gray. Fixed Aim To Movement in controller settings having a broken middle option. Fixed demos failing to play due to a network table incompatibility (this will not ...
  • Update – May 7, 2022Update - May 7, 2022
    Today’s update includes an all-new advanced settings menu, bugfixes for first person gameplay, optimizations, and other tweaks. Weapons M42 Vindicator: Increased Sarge’s Vindicator Damage skill from 2 to 3. X33 Damage Amplifier: Now applies 1.1 seconds of damage buff per pulse, unless the ...
  • Update – April 28, 2022Update - April 28, 2022
    Today’s update includes: Weapons 22A7-Z Prototype Assault Rifle: Increased stopping power (flinch chance) from 20% to 28%. M73 Twin Pistols: Fixed damage being unintentionally reduced on lower difficulties. Model 35 Pump-action Shotgun: Increased clips from 8 to 12. K80 Personal Defense Weapon: Increased clips from ...
  • Update – April 25, 2022Update - April 25, 2022
    Here’s a list of today’s update’s changes: Weapons 22A3-1 Assault Rifle: Increased alternate fire damage from 80 + 10 per Explosives Bonus to 128 + 20 per bonus. (Jaeger from 120 to 208, Sarge and Crash from 100 to 168, others from ...
  • Update – February 3, 2022Update - February 3, 2022
    This is a minor patch with the following changes: Fixed extra weapons being overridden by temporary weapons that should have acted as normal weapons. Changing away from the temporary weapon switches to a different weapon consistently based on the type of swap ...
  • Update – February 1, 2022Update - February 1, 2022
    This update improves startup performance for players who are subscribed to a large number of Workshop addons, as well as: Weapons Doubled the amount that the Damage Bonus skill affects the AVK-36 Marksman Rifle from 10 to 20 per point. Fixed gas grenades ...
  • Update – January 24, 2022Update - January 24, 2022
    Reverted dedicated server workshop change as it was causing problems. Fixed CDirector.FindHordePosition VScript function returning garbage data. Fixed missing horde sound effects.
  • Update – July 22, 2021Update - July 22, 2021
    Changelog Fix two stuck points on TimorStation Fix stuck point on StorageFacility Add back units for marines on DesertOutpost Fix bright decal on bonus_mission3 Remove clip brush on RoadToDawn, add pallet bridge to exit stuck area Fix nodegraph and stuck point on LandingBay Improve nodegraph on Rydberg Mark ...
  • Update – December 3, 2020Update - December 3, 2020
    Changelog Fixed an issue that AI can be disabled after challenge was active Added rd_fast_reload_explode_chance, rd_fast_reload_explode_damage, rd_fast_reload_explode_radius ConVars. Controls the chance for marine weapon to explode on failed fast reload. Disabled by default. To be used in user challenges. Fixed asw_simple_hacking not working ...
  • Update – August 17, 2020Update - August 17, 2020
    Changelog Fix a security vulnerability in source engine Fix ‘Out of thread ids’ error for CPUs that have 32+ threads Improve game time scale changes in the engine Make asw_target_dummy display results more accurately Add net_graph 5 support. Won’t draw a red graph if 5 Fix ...