Beta updates

Below, you can find a list of all beta updates.

This is list of updates on the beta branch. Check out the list of release updates of the game in the stable updates section.

  • Beta update – 17 Mar, 2023 @ 01:38 UTCBeta update - 17 Mar, 2023 @ 01:38 UTC
    Tears for Tarnor: Oasis Colony Spaceport: Reduced edict usage and slightly improved render speed by combining props at locations where the main path through the level intersects. Tilarus-5: SynTek Hospital: Greatly reduced edict usage of lighting. Reduced network traffic from landing ...
  • Beta update – 14 Mar, 2023 @ 01:05 UTCBeta update - 14 Mar, 2023 @ 01:05 UTC
    Improvements to all Accident 32 missions. Fixed marine equipment not hiding when changing asw_controls during a mission. Added an additional category of hit sounds: “Swarm” Fixed hacking in first person getting stuck in character movement mode. Computers that are unlocked and have only a ...
  • Beta update – 11 Mar, 2023 @ 02:15 UTCBeta update - 11 Mar, 2023 @ 02:15 UTC
    The releasecandidate branch is active from now until some time tomorrow, when we plan to release a bugfix update. Here is a preview of the patch notes: We’re still preparing for the big celebration of Alien Swarm: Reactive Drop’s birthday on ...
  • Beta update – 9 Mar, 2023 @ 23:41 UTCBeta update - 9 Mar, 2023 @ 23:41 UTC
    Slightly increased the size of damage numbers. Fixed GetClips/GetMaxClips/SetClips not working properly on weapons that do not reload or weapons that are not being held. Fixed VScript ammo functions handling minigun ammo wrong. Added VScript methods to marines: IsInfested, IsElectrifiedArmorActive, OrderHackArea, OrderUseItem, OrderFollowSquadLeader, ...
  • Beta update – 5 Mar, 2023 @ 06:20 UTCBeta update - 5 Mar, 2023 @ 06:20 UTC
    Added a new convar for use in challenges: rd_sound_pitch_scale Combine soldier weapon damage is now scaled by difficulty level Fixed damage numbers for burning damage-over-time appearing at the world origin Sentries now play hit sounds and show damage numbers Reloading a weapon now drops ...
  • Beta update – 4 Mar, 2023 @ 04:12 UTCBeta update - 4 Mar, 2023 @ 04:12 UTC
    Fixed freecam being broken due to the player entity being dead. Damage numbers now rotate with the camera and don’t restart their fade in when accumulating damage from multiple hits. Damage numbers have a new font and an outline for better visibility. Damage ...
  • Beta update – 3 Mar, 2023 @ 02:26 UTCBeta update - 3 Mar, 2023 @ 02:26 UTC
    The Swarmopedia is now complete! The final three unlockable stories have been added. Redesigned how equipped items (such as medals) are transmitted to the server to prepare for having multiple equippable item types. Added fast_hack_success and fast_hack_failed game events. These are also ...
  • Beta update – 28 Feb, 2023 @ 20:39 UTCBeta update - 28 Feb, 2023 @ 20:39 UTC
    Added a loading screen for IAF Marine Academy. Added achievement icons for the remaining new achievements (not yet earnable). Fixed AI director spawning wanderers inside anti-spawn triggers.
  • Beta update – 27 Feb, 2023 @ 23:42 UTCBeta update - 27 Feb, 2023 @ 23:42 UTC
    Fixed on-hit effects that are enabled in advanced settings not triggering when hitting a marine. Slightly increased the speed run time limit for the first two missions of Nam Humanum and BioGen Corporation. Added rd_hud_counter entity. Updated the campaign transition screen for Accident ...
  • Beta update – 26 Feb, 2023 @ 05:57 UTCBeta update - 26 Feb, 2023 @ 05:57 UTC
    Added on-hit sounds, on-kill sounds, and floating damage numbers. These can all be enabled and configured via the advanced settings screen. Implemented the HUD menu system for sourcemod.