Beta updates

Below, you can find a list of all beta updates.

This is list of updates on the beta branch. Check out the list of release updates of the game in the stable updates section.

  • Beta update – 7 Apr, 2023 @ 16:40 UTCBeta update - 7 Apr, 2023 @ 16:40 UTC
    Fixed IAF Medical SMG and IAF Medical Amplifier Gun not having the self-targeting behavior described in the release notes.
  • Beta update – 6 Apr, 2023 @ 16:55 UTCBeta update - 6 Apr, 2023 @ 16:55 UTC
    Fixed SetVelocity VScript function not working on physics objects. Added options to disable the health bar, disable movement, disable spitting, disable claw attacks, disable diving attacks, and enable spawning parasites to asw_queen. Added a maximum visible distance option to rd_boss_bar.
  • Beta update – 5 Apr, 2023 @ 17:48 UTCBeta update - 5 Apr, 2023 @ 17:48 UTC
    Fixed grenade box (hand grenades, freeze grenades, gas grenades) falling to the ground weirdly. Fixed marines doing the “time to leave” shout on missions with only an escape objective when a marine dies. Headcrab melee damage now scales with difficulty. Old: 5. ...
  • Beta update – 5 Apr, 2023 @ 00:16 UTCBeta update - 5 Apr, 2023 @ 00:16 UTC
    Fixed sentry hologram rotating to face the sentry’s target rather than the sentry’s idle position. Fixed some sources of screen shake causing errors. Minor tweaks to reversed Jacob’s Rest missions.
  • Beta update – 4 Apr, 2023 @ 04:23 UTCBeta update - 4 Apr, 2023 @ 04:23 UTC
    Requested: Added rd_headcrab_waterproof convar, which prevents headcrabs from drowning. Requested: Added an alien model override setting to spawners and director spawns. Added custom horde sounds for hordes of zombies or combine. Updated music.
  • Beta update – 3 Apr, 2023 @ 02:09 UTCBeta update - 3 Apr, 2023 @ 02:09 UTC
    Tweaked medical weapon self-targeting in response to feedback: self-targeting interaction will only occur for guns without a dedicated self heal button, and only when either playing in first or third person, holding shift, or aiming using the right stick. Changed rd_mapcycle_bonus ...
  • Beta update – 2 Apr, 2023 @ 02:48 UTCBeta update - 2 Apr, 2023 @ 02:48 UTC
    Jacob’s Rest: Timor Station: Invisible harvesters no longer deal damage. Operation Cleansweep: U.S.C. Medusa: Fixed aliens spawning under elevators. Characters now take damage from standing under the generator elevator. Added four bonus missions based on reversed Jacob’s Rest objectives. IAF Medical Gun: Primary ...
  • Beta update – 21 Mar, 2023 @ 18:03 UTCBeta update - 21 Mar, 2023 @ 18:03 UTC
    We are now less than a month away from the 6th anniversary update. We want this update to be the best it can be. The new campaign, bonus mission, and endless mission for the update are ready, along with some ...
  • Beta update – 20 Mar, 2023 @ 04:24 UTCBeta update - 20 Mar, 2023 @ 04:24 UTC
    Weapon clip size is now handled by convars rather than weapon scripts, so it can be adjusted by challenges. Fixed damage numbers persisting between entities.
  • Beta update – 18 Mar, 2023 @ 20:02 UTCBeta update - 18 Mar, 2023 @ 20:02 UTC
    Fixed the player.SetNPC vscript function not taking ownership of a marine added by another player. Fixed the possibility of multiple magazines being visually dropped on each reload for non-hosts. Calling marines to follow will set you as the squad leader. Removed some polygons ...