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Gameplay
- Fixed collision inconsistencies with mines and grenades.
- Speedrun achievements can now be earned in singleplayer.
- Fixed several rare crashes.
- Optimized several frequently-called functions.
Aliens
- Fixed doors getting stuck with negative health if they were killed from the side they were dented towards.
- Fixed buzzer poison getting stuck if you died to a buzzer attack and didn’t switch to another marine.
- Fixed a rare case of unhatched parasites appearing to be outside of their eggs.
- Removed immunity to explosion damage when fully submerged in water, most noticeable on parasites.
- Fixed drones sometimes warping past a marine on challenges that increased their speed greatly.
- Fixed drones getting stuck on info_node_climb.
Mapping / Modding
- Added the ability to require a held rd_weapon_generic_object to activate an trigger_asw_button_area.
- Added rd_func_jumpjet, which makes an area always allowed as the target of Jump Jets or a Blink Pack.
- Added SetParent and ClearParent VScript functions.
- Aliens can now be set to reflect projectiles.
- The sentry base model can be modified to have a skin for each sentry type.