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The beta branch has been updated with the following changes:
- Fixed convars that would be reset to an empty string not being reset when a challenge was deactivated.
- Fixed the Ignite input being missing from asw_alien_goo in Hammer.
- Fixed the mission chooser jumping to the bottom when opened.
- Scroll speed in the mission chooser now adjusts with screen resolution.
- More work on the settings menu. Still a work in progress.
- Reduction Campaign
- Mission 1
- Removed objective descriptions that matched their titles.
- Made the first door open faster, and automatically.
- Added red lights behind doors leading to dead ends.
- Reduced lamp flickering intensity.
- Increased visibility in previously very dark areas.
- Added barrels that ignite biomass.
- Adjusted soundscape.
- Fixed an area not being revealed after unwelding a door.
- Increased visibility radius.
- Added a sign for the supply room.
- Fixed drones getting stuck outside the space station.
- Fixed a flamethrower intended to be full having a quarter of its fuel tank missing.
- Changed a hack from wire-tile to tumbler.
- Adjustments to logic in the final scene to avoid a soft-lock.
- Mission 2
- Added progress indication to the antenna objective.
- Disabled shadows on rocks.
- Removed camera shake.
- Increased activation radius for beacons and made them use glowing outlines to show they are interactive.
- Fixed a pink sprite that was too big.
- Added more decoration to the area, including supports, lights, and antennas.
- The ship door is no longer transparent.
- Removed “to be continued” text.
- Mission 3
- Removed objective descriptions that matched their titles.
- Improved shadow resolution inside building.
- Adjusted an edge to make it clearer that you’re supposed to walk off.
- Improved grass textures.
- Removed invisible walls from sentry hack room.
- Improved gasoline stain.
- Added glowing outlines to the train to show that it is interactive.
- Fixed bots not entering the train.
- Fixed a marine corpse missing its backpack.
- Mission 4
- Reduced duration of opening scene.
- Made it harder to fall out (can now only fall off the train in one place).
- Adjusted door opening sequence to not require breaking the train.
- Linked biomass so it all ignites at once.
- Aliens spawn near the hack on insane and brutal.
- Fixed the “find package” objective completing too early.
- Mission 5
- Removed objective descriptions that matched their titles.
- Weapons are no longer deleted on mission start.
- The crane can no longer be activated before the boxcar is opened (fixes a possible soft lock)
- Added chainsaws near the boxcar; removed the chainsaw dispenser.
- Removed the fire-related mission fail condition.
- Reduced the amount of fire, and stopped it from spreading.
- Fixed objective markers.
- Fixed missing props.
- Mission 6
- Removed objective descriptions that matched their titles.
- Removed collision from the row of body bags at the start.
- The bomb is no longer blocked by characters in front of it.
- Fixed missing props.
- Mission 1