Beta update – 22 Jul, 2023 @ 02:15 UTC Posted on July 22, 2023August 1, 2023 The beta branch has been updated with the following changes: Fixed convars that would be reset to an empty string not being reset when a challenge was deactivated. Fixed the Ignite input being missing from asw_alien_goo in Hammer. Fixed the mission chooser jumping to the bottom when opened. Scroll speed in the mission chooser now adjusts with screen resolution. More work on the settings menu. Still a work in progress. Reduction Campaign Mission 1 Removed objective descriptions that matched their titles. Made the first door open faster, and automatically. Added red lights behind doors leading to dead ends. Reduced lamp flickering intensity. Increased visibility in previously very dark areas. Added barrels that ignite biomass. Adjusted soundscape. Fixed an area not being revealed after unwelding a door. Increased visibility radius. Added a sign for the supply room. Fixed drones getting stuck outside the space station. Fixed a flamethrower intended to be full having a quarter of its fuel tank missing. Changed a hack from wire-tile to tumbler. Adjustments to logic in the final scene to avoid a soft-lock. Mission 2 Added progress indication to the antenna objective. Disabled shadows on rocks. Removed camera shake. Increased activation radius for beacons and made them use glowing outlines to show they are interactive. Fixed a pink sprite that was too big. Added more decoration to the area, including supports, lights, and antennas. The ship door is no longer transparent. Removed “to be continued” text. Mission 3 Removed objective descriptions that matched their titles. Improved shadow resolution inside building. Adjusted an edge to make it clearer that you’re supposed to walk off. Improved grass textures. Removed invisible walls from sentry hack room. Improved gasoline stain. Added glowing outlines to the train to show that it is interactive. Fixed bots not entering the train. Fixed a marine corpse missing its backpack. Mission 4 Reduced duration of opening scene. Made it harder to fall out (can now only fall off the train in one place). Adjusted door opening sequence to not require breaking the train. Linked biomass so it all ignites at once. Aliens spawn near the hack on insane and brutal. Fixed the “find package” objective completing too early. Mission 5 Removed objective descriptions that matched their titles. Weapons are no longer deleted on mission start. The crane can no longer be activated before the boxcar is opened (fixes a possible soft lock) Added chainsaws near the boxcar; removed the chainsaw dispenser. Removed the fire-related mission fail condition. Reduced the amount of fire, and stopped it from spreading. Fixed objective markers. Fixed missing props. Mission 6 Removed objective descriptions that matched their titles. Removed collision from the row of body bags at the start. The bomb is no longer blocked by characters in front of it. Fixed missing props.