Tactical, 8 player co-op action game with a top-down perspective
Beta update – 14 Aug, 2023 @ 20:42 UTC
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The releasecandidate branch has been updated. Scheduled release is August 16th (in 2 days) if nothing disastrous happens.
Missions
Operation Cleansweep: Storage Facility: Removed tech marine requirement. Added a chainsaw near the first door and twin pistols near the last door.
Research 7: Illyn Forest: Removed “Melee” game instructor hint from blockade. (thanks Dmitriy!)
Research 7: Illyn Forest: Generator no longer takes damage from marines or explosions.
Research 7: Illyn Forest: Adjusted boss bar graphics.
Tilarus-5: Cold Catwalks: Fixed a misaligned railing. (thanks WTF-8!)
Paranoia: Crucial Point: The satellite dish no longer takes damage from marines. (It could previously be damaged with the Tesla Cannon.)
BioGen Corporation: Operation X-5: Fixed a spot where marines could fall out of the map. (thanks Blueberry!)
Accident 32: Information Department: Fixed reactor hack area sometimes being disabled.
Accident 32: Information Department: Made aliens move slower in water.
Accident 32: Powerhood: Changed eggs objective to clearing out any eggs rather than eggs in specific rooms in the map, for challenges that spawn additional eggs.
Accident 32: Powerhood: Unwelded supply room door and added more ammo types.
Accident 32: Research Center: Added a button to blow away the fog.
Accident 32: Research Center: Adjusted spawns.
Accident 32: J5 Connector: Made aliens move slower in the shower.
Fixed the crosshair not rendering correctly for some users. This was most noticeable while hacking.
Fixed the mission chooser no longer showing bonus, endless, or deathmatch missions after viewing the missions in a campaign and then backing out.
Fixed a crash in the new PBR shader.
Fixed the L1/LB button ceasing to function after using the radial menu to activate equipment. This also fixes the marine swap radial menu sometimes dropping commands.
Reverted dedicated server workshop changes as they were causing unreasonably increased server load.
Fixed tech weapons requiring the ability to hack rather than specifically the ability to use tech weapons like weapons for other classes did.
Bots can no longer fire medic guns, the mining laser, or the tesla cannon after a mission has ended.
Misc
Voting to change the mission during briefing or after the mission has ended now only requires a majority of the voters to agree, not a majority of the players in the lobby. Repeatedly calling unsuccessful votes will result in a temporary cooldown. Voting to change the mission during gameplay is unchanged.
Muting a player in a lobby, voting to kick a player, or voting to make a player the lobby leader will now send a mini-report to our ticketing system if you have not performed that action on that player recently. We’re using this to test our reporting server while we work on a more versatile in-game reporting system.
The convars r_flashlightdepthres (1024), rd_max_depth_texture_shadows (1), r_flashlightdepthreshigh (2048), and rd_max_depth_texture_highres_shadows (0) can now be changed while the game is running (or added to autoexec.cfg). Changing them should only be done while not in a mission as they will cause your game to freeze for a few seconds while the render targets are reallocated. We might consider adding settings to change these in the future, but for now they’re being made available for power-users (people who are comfortable editing autoexec.cfg).