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Happy new year! This month’s update contains fixes for controller issues, updates to the Infection deathmatch challenge, and a few miscellaneous fixes and new features.
Official Missions
- BioGen Corporation: Operation X5: Fixed a door that was inadvertently classified as a ladder.
- BioGen Corporation: Invisible Threat: Fixed speedrun time being incorrectly calculated.
Controller
- Fixed doubled cursor movement inputs on in-game menus such as computer hacks and the briefing lobby.
- Fixed extra inputs being generated when switching action set. This was causing the Override command to close and re-open the hack.
- Fixed an issue where after starting the game with Steam in Big Picture mode or using the controller, selecting a marine with the mouse would always select Sarge.
- Added convars rd_input_controller_mode_mouse and rd_input_controller_mode_keyboard to lock the input mode to not-controller (0) or controller (1).
Menus
- Fixed non-English letters not being enterable into the lobby name field.
- Fixed 7.1 surround sound missing from 2010 audio settings menu.
- Fixed incorrect name for Order Specific Marine in the 2010 keyboard settings menu.
- Fixed download campaign button being obscured by the filters button.
- Fixed memory leak related to player avatars. This could sometimes lead to a “CUtlRBTree overflow” crash.
Infection Deathmatch Challenge
- Reduced the amount of bonus maximum health that comes with Last Stand.
- Reduced the DPS of the chainsaw when using Last Stand.
- Slightly increased the DPS of the chainsaw when not using Last Stand.
- Freeze Grenades can no longer be used. (They were already unselectable.)
- Significantly increased Trip Mine damage against zombies.
- Significantly increased Gas Grenade damage against zombies.
- Significantly increased Incendiary Mine damage against zombies.
- Electro-stunned zombies now take double damage.
- Medic zombies now begin regenerating health sooner after taking damage.
- Fixed players falling through terrain when turning into a zombie.
- Updated custom edits for dm_deima.
- Added Classic variant:
- Last Stand mode is disabled.
- Prime Zombies no longer have shields.
- Improved bot marine pathfinding across all deathmatch game modes.
- Fixed sometimes seeing glows for weapons or ammo that have despawned.
Scripting
- Added a new method to rd_hud_vscript: PaintPolygon(vertices, red, green, blue, alpha, texture). vertices is an array of tables, each containing x, y, s, and t coordinates. There must be at least three vertices and they should form a convex shape in clockwise order. x and y are screen coordinates. s and t are texture coordinates, from 0 to 1.