Beta update – 9 Mar, 2024 @ 04:43 UTC

The beta branch has been updated with the following changes:

  • Weapons in first person now fire from the center of the camera, similar to how other first person games work.
  • Grenade Launcher: The friendly fire crosshair is now activated based on the grenade’s predicted location of impact instead of pretending the grenade launcher shoots bullets.
  • Accident 32: Research Center: Reduced the amount of parasites and drones in this mission.
  • Accident 32: Confined Facility: Made the drop into the sewers more intuitive.
  • Accident 32: Confined Facility: Improved visibility in the area under the glass near the start.
  • Accident 32: Confined Facility: Reduced the health of a door on an alternate path to make it more viable.
  • Accident 32: Lab Ruins: Changed the indicator lights on the panels in the final encounter from green to blue to make them easier to see with the lighting.
  • Space Port Catastrophe: Removed some invisible geometry above a doorway near the end of the map.
  • Tears for Tarnor: Oasis Colony Spaceport: Fixed the train seating’s physics model pushing things in another room.
  • Paranoia: High Tension: Fixed a location where it was possible to fall through the ground.
  • BioGen Corporation: Operation X5: Removed some physics props that aliens could get stuck on during the finale.
  • BioGen Corporation: Invisible Threat: Fixed unexpected aiming behavior near the fan caused by out of bounds geometry.
  • Nam Humanum: Groundwork Labs: Fixed an explosive barrel being able to be pushed away from the panel it is intended to destroy.
  • Nam Humanum: Groundwork Labs: Fixed a stutter near the start of the mission.
  • Area 9800: Power Plant’s Generator: Fixed a collapsed metal support sometimes blocking the path.