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The beta branch has been updated with the following changes:
- Jacob’s Rest: Deima Surface Bridge: Removed marine hints from an out of bounds area. (Reported by typical russian)
- Jacob’s Rest: Deima Surface Bridge: Extended triggers on the bridge upwards to avoid players being able to accidentally jump jet over them and have infinite spawners never turn off. (Reported by WTF-8)
- Jacob’s Rest: Deima Surface Bridge: Added an incorporeal ceiling in first and third person over the building where the first hack occurs.
- Added convar rd_chat_item_messages to opt out of messages about players obtaining items such as medals and crafting materials. (Suggested by Ax-now)
- Jacob’s Rest: Rydberg Reactor: Fixed missing rangers during the final holdout. (Reported by WTF-8)
- Jacob’s Rest: Rydberg Reactor: Fixed a spot where marines could jump jet to their death. (Reported by WTF-8)
- Reduction: Silent Station: Fixed missing aliens during the final holdout. (Reported by WTF-8)
- Reduction: Fallen City: Fixed a potential soft lock when skipping the skyscraper. (Reported by WTF-8)
- Reduction: Stowaway: Fixed the door opening sequence at the start of the mission being delayed if the door was not damaged. (Reported by WTF-8)
- Reduction: Inevitable Escalation: Fixed a spot where marines could die while watching the final cutscene. (Reported by WTF-8)
- Area9800: Landing Zone: Fixed the exit being accessible via jump jets before the door is open. (Reported by WTF-8)
- Lana’s Escape: Lana’s Vents: Fixed marine bots taking an unexpectedly long path. (Reported by WTF-8)
- Lana’s Escape: Lana’s Maintenance: Fixed an invisible wall with grenade collision at the northeast end of the map when the camera is rotated. (Reported by WTF-8)
- Operation Cleansweep: U.S.C. Medusa: Added protection against the doors of the main elevator getting stuck.
- BioGen Corporation: BioGen Labs: Fixed tech marine requirement not being properly removed after the last hack. (Reported by WTF-8)
- Research 7: Jericho Mines: Fixed hitbox for lava being too large. (Reported by WTF-8)
- Tilarus-5: Yanaurus Mine: Fixed an invisible wall with grenade collision. (Reported by WTF-8)
- Tilarus-5: Forgotten Factory Fixed a broken door suggesting players weld it. (Reported by WTF-8)
- Tilarus-5: SynTek Hospital Fixed a broken door suggesting players weld it. (Reported by WTF-8)