Beta update – 31 Aug, 2022 @ 18:33 UTC Posted on August 31, 2022February 8, 2023 Campaigns Area 9800: Power Plant’s Generator: Fixed narrow catwalks negatively affecting AI pathing. Operation Cleansweep: U.S.C. Medusa: Pods will now reopen if a marine leaves, rather than if they are fully empty. Tears for Tarnor: Oasis Colony Spaceport: Fixed a soft lock if a boomer used in a cinematic is killed early due to a challenge. Tilarus-5: SynTek Hospital: Reworked countdown at end of mission. Lana’s Escape: Lana’s Bridge: Fixed escape objective not updating when a marine dies. Lana’s Escape: Lana’s Sewer: Fixed escape objective not updating when a marine dies. Nam Humanum: Logistics Area: Reworked geometry near a fire. Nam Humanum: Groundwork Labs: Fixed a large door being able to be damaged, which would cause it to get stuck. Bonus Mission 7: Fixed narrow catwalks negatively affecting AI pathing. Accident 32: AMBER Complex: Fixed the tech marine requirement. Weapons M868 Flamer Unit: Doubled ammo per clip and ammo usage. Primary attack now uses one unit of fuel per shot. IAF Minigun: Doubled ammo per clip and ammo usage. Primary attack now uses one unit of ammo per shot. Translations Updated Chinese translation. Updated German translation. Updated Italian translation. Updated Japanese translation. VScript Add new VScript functions for CASW_Player. CASW_Player CBaseEntity GetNPC() Returns entity the player is inhabiting CBaseEntity GetSpectatingNPC() Returns entity the player is spectating CBaseEntity GetViewNPC() Returns entity the player is spectating, else will return inhabiting entity CASW_Marine GetMarine() Returns the marine the player is commanding CBaseEntity FindPickerEntity() Finds the nearest entity in front of the player Vector GetCrosshairTracePos() Returns the world location directly beneath the player’s crosshair
Returns entity the player is inhabiting
Returns entity the player is spectating
Returns entity the player is spectating, else will return inhabiting entity
Returns the marine the player is commanding
Finds the nearest entity in front of the player
Returns the world location directly beneath the player’s crosshair