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The beta branch has been updated with the following changes:
- The game will now retry initializing a newly obtained Strange item once before giving up, to work around a timing issue in the Steam Inventory Service API. If initialization fails the second time, the item will still work, but may display placeholders instead of zeroes.
- Drones no longer flinch from damage over time effects. This change is intended to make it easier to read attack telegraphs. Examples:
- Drones no longer flinch from afterburn damage.
- Drones still flinch while standing in an officer’s firewall.
- Drones still flinch when being hit by flamer particles.
- Drones are still stunned by electricity.
- Fixed a bug where damaging a drone with equipment or a holstered weapon would use the stopping power bonus of the marine’s currently equipped weapon instead of the weapon that dealt the damage.
- Fixed a bug where a grenade box would appear at the feet of a marine with grenades equipped.