Beta update – 18 Oct, 2023 @ 03:32 UTC

The beta and releasecandidate branches have been updated with the following changes:

  • Tears for Tarnor: Oasis Colony Spaceport: Fixed specific walls becoming invisible after aliens spawned.
  • Fixed the mission chooser being unresponsive during debriefing.
  • Fixed a regression that caused custom keybinds to not work during briefing.
  • Added achievements for the Reduction campaign. These will not be unlockable or shown on Steam until the release on November 1st.
  • Added speedrun times and names for Reduction missions. Removed instructor hint based dialogue.
  • Reduction: Silent Station (mission 1): Fixed a soft lock in the first room.
  • Reduction: Silent Station (mission 1): Fixed a door before the biomass area displaying a health bar for no reason.
  • Reduction: Silent Station (mission 1): Reduced slow motion time after capsule drop.
  • Reduction: Silent Station (mission 1): Added a missing light in the escape capsule.
  • Reduction: Silent Station (mission 1): Fixed the drop pod door disappearing sooner than intended.
  • Reduction: Silent Station (mission 1): Hardened mission end logic against the drop pod getting stuck.
  • Reduction: Operation Sandstorm (mission 2): Fixed a bad displacement intersection at the northwest side of the map.
  • Reduction: Operation Sandstorm (mission 2): Reduced ending cinematic time by about 15 seconds.
  • Reduction: Fallen City (mission 3): Reduced visual noise around the drop pod at the start.
  • Reduction: Fallen City (mission 3): Fixed marines getting stuck on geometry while dropping down.
  • Reduction: Fallen City (mission 3): Added additional encouragement for bots to get on the train.
  • Reduction: Fallen City (mission 3): Reduced brightness of overview.
  • Reduction: Stowaway (mission 4): Fixed being able to get stuck in barrels at the start.
  • Reduction: Stowaway (mission 4): Removed some slowly opening doors.
  • Reduction: Stowaway (mission 4): Fixed the objective to find the package completing itself in some cases.
  • Reduction: Inevitable Escalation (mission 5): Increased size of escape area.
  • Reduction: Inevitable Escalation (mission 5): Fixed colonists using an invalid animation.
  • Reduction: Inevitable Escalation (mission 5): Reduced the size of some effects.
  • Reduction: Inevitable Escalation (mission 5): Added more fire.
  • Reduction: Inevitable Escalation (mission 5): Removed opening cinematic.
  • Reduction: Nuclear Escort (mission 6): Removed voiceover dialogue.
  • Reduction: Nuclear Escort (mission 6): Fixed invisible props.
  • Reduction: Nuclear Escort (mission 6): Fixed visual bugs when rotating the camera.