
The beta branch has been updated with the following changes:
- Applications for Phase 1 of the Anomalous Materials Project have closed. Applications for Phase 2 are now open. Anyone who participated in Phase 1 is still eligible to join Phase 2 for the rewards, but keeps their authorization to find materials even if they do not join Phase 2. (Known issue: some non-critical text on the application page is not yet available.)
- Added several functions to the Director VScript interface for querying the list of NPC types. See the Valve Developer Community for details. (Suggested by ModdedMarionette).
- Entities that push such as doors and trains now deal damage to non-boss aliens they are unable to push.
- Sentries that have ammo remaining now revert to box form when they are destroyed rather than being completely lost.
- Lag compensation is now disabled by default when using the chainsaw. (Suggested by WTF-8).
- Fixed a texture reference count issue with the LanguagePreference material proxy. (Reported by mutezero).
- Bot marines will use guns rather than melee when they have been damaged by multiple enemies in quick succession. (Suggested by WTF-8).
- Marine reservation time is now 2 seconds after an instant restart rather than the 30 seconds that a full map load provides. (Suggested by WTF-8).