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The beta and releasecandidate branches have been updated with the following changes:
- The weapon details panel in the lobby now uses the Swarmopedia data for stats.
- Added Stopping Power and Reload Time facts to weapons in the Swarmopedia. (Known issue: Stopping Power currently has no icon in the Swarmopedia.)
- Negative adjusted healing due to friendly fire is no longer counted by Strange Devices. (reported here)
- Fixed weapons disallowed by a game mode sometimes being accepted if the challenge was changed after selecting them.
- Added 11 new convars (rd_burning_*) to allow challenges to adjust how afterburn damage scales over time for various enemy types.
- Added a new convar asw_marine_time_until_ignite_hcff (default 0.2) that determines the amount of time marines must be hit by flamer projectiles before igniting in hardcore friendly fire.