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It’s December, and that means it’s time for the monthly update!
- There’s a message here, addressed to you.
- M868 Flamer Unit: Adjusted friendly fire damage and duration on normal friendly fire difficulty. (Thanks, ModdedMarionette).
- Hardcore friendly fire is unchanged.
- Friendly fire with a flamethrower now once again ignites immediately.
- Damage now scales up linearly rather than slower at the start and faster at the end of the burn duration.
- Afterburn duration is decreased by the amount of time since the previous friendly fire incident, minus two seconds.
- Maximum afterburn duration is 100%, and minimum is 18.75%.
- This means the minimum burn time for friendly fire with default game rules is: Easy: 1.125s, Normal: 1.5s, Hard: 2.25s, Insane and Brutal: a little over 2.8s.
- Afterburn from friendly fire is now counted as friendly fire in mission statistics.
- Chainsaw: Lag compensation is now disabled by default. (Suggested by WTF-8).
- Bot marines will use guns rather than melee when they have been damaged by multiple enemies in quick succession. (Suggested by WTF-8).
- Sentries that have ammo remaining now revert to box form when they are destroyed rather than being completely lost.
- Added several functions to the Director VScript interface for querying the list of NPC types. See the Valve Developer Community wiki for details. (Suggested by ModdedMarionette).
- Entities that push such as doors and trains now deal damage to non-boss aliens they are unable to push.
- Fixed a texture reference count issue with the LanguagePreference material proxy. (Reported by mutezero).
- Marine reservation time is now 2 seconds after an instant restart rather than the 30 seconds that a full map load provides. (Suggested by WTF-8).
- Added a new main menu background themed after the Nam Humanum campaign. (Thanks, mfz).
The IAF needs you!
Alien Swarm: Reactive Drop will always be free, but that doesn’t mean it doesn’t take a lot of work from a lot of talented volunteers to make. If you can, consider making content for the Steam Workshop, reporting bugs, proposing code improvements, translating the game into your language, or sending a dollar to one of the people who made Alien Swarm: Reactive Drop possible. The IAF thanks you for your continued service, Commander.