
It wouldn’t be an Alien Swarm: Reactive Drop anniversary update without a shipload of fixes!
Missions
- Jacob’s Rest: Landing Bay: A crate in the welding tutorial room no longer allows bullets and grenades to pass through.
- Jacob’s Rest: Deima Surface Bridge: The Bloodhound no longer does friendly fire damage.
- Jacob’s Rest: Deima Surface Bridge: Moved the forklift and box on the bridge slightly so they are no longer hovering in the air.
- Jacob’s Rest: Sewer Junction B5: Extended the escape area to include the southeast corner of the breach.
- Jacob’s Rest: Timor Station: The Bloodhound no longer does friendly fire damage.
- Jacob’s Rest: Timor Station: Fixed parasites walking on air at the final hack if a small bridge wasn’t extended.
- Jacob’s Rest: Timor Station: Fixed tech requirement staying active during data download.
- Jacob’s Rest: Timor Station: Removed the delay for opening doors after power activation.
- Area 9800: Wastelands: Fixed marines being able to be thrown upwards into a deadly fall by shieldbugs during the final gauntlet.
- Area 9800: Wastelands: Fixed tech requirement staying active during data download.
- Operation Cleansweep: Storage Facility: Some barrels are no longer marked as debris and can be used for cover.
- Operation Cleansweep: Landing Bay 7: Cleaned up invisible walls in the final area.
- Operation Cleansweep: Landing Bay 7: Added lights and instructor hints to make it clearer where the escape area is.
- Operation Cleansweep: Landing Bay 7: Fixed tech requirement staying active during data download.
- Research 7: Transport Facility: Fixed walls turning invisible at certain camera rotations.
- Research 7: Jericho Mines: Fixed an invisible hole the floor near the laser.
- Tears for Tarnor: Insertion Point: Moved satelite dishes slightly to avoid them obstructing the view while inside the outpost.
- Tears for Tarnor: Abandoned Maintenance Tunnels: Replaced the broken window laser bypass route with stairs.
- Tears for Tarnor: Abandoned Maintenance Tunnels: The laser is now red because red lasers are more scary-looking. (Please stop walking into the laser.)
- Tears for Tarnor: Abandoned Maintenance Tunnels: Added CAUTION signs surrounding the path that goes through the laser.
- Tears for Tarnor: Spaceport: Fixed tech requirement staying active during data download.
- Tilarus-5: Arctic Infiltration: Fixed tech requirement staying active during data download.
- Tilarus-5: Yanaurus Mine: Expanded the area that counts as being on the elevator for starting it moving.
- Tilarus-5: Forgotten Factory: The Bloodhound no longer does friendly fire damage.
- Tilarus-5: Forgotten Factory: Fixed the elevator being blocked by dropped weapons.
- Tilarus-5: Communication Center: Fixed tech requirement staying active during data download.
- Lana’s Escape: Lana’s Complex: Extended escape area to be more intuitive.
- Paranoia: Unexpected Encounter: Fixed tech requirement staying active during data download.
- Nam Humanum: Platform XVII: Fixed platform being blocked from moving when marines stood in certain locations.
- Nam Humanum: Platform XVII: Fixed bot marines being left behind in some cases.
- BioGen Corporation: Operation X5: Fixed tech requirement staying active during data download.
- Reduction: Operation Sandstorm: Fixed strange terrain rendering near north-west objective.
- Reduction: Operation Sandstorm: The entry ship can no longer be destroyed by marines.
- Bunker: Removed a misplaced kill plane above the starting and ending rooms.
- Reversed Cargo Elevator: Expanded the area that counts as being on the elevator for starting it moving.
Weapons
- M42 Vindicator: Made grenade visual effects more resilient against packet loss.
- Model 35 Pump-action Shotgun: Fixed reloading automatically when firing a double blast even if automatic reload was disabled.
- M868 Flamer Unit: Fixed reloading automatically while shooting extinguisher even if automatic reload was disabled.
- M868 Flamer Unit: Fixed the flamer appearing to fire while empty when automatic reload was disabled if there was only 1 unit of flamer fuel remaining.
Models
- Forklift: Updated the physics mesh.
- Containerload: Added a physics mesh for cargo containers.
Misc
- Fixed jittery movement of spotlight glows.
- Added cl_showspectators convar.
- Added Die() vscript function to inhabitable NPCs.
- Added “friendlyfire” property to sentry tops in Hammer.
- Removed and reverted the rd_drone_flinch_resets_attack convar.
- Added support for the “Back” command on the settings screen for custom UI reskins.
Infection Deathmatch
- Fixed scripts breaking upon new round start.
- If you are still experiencing issues, please contact ModdedMarionette.
The IAF needs you!
Alien Swarm: Reactive Drop will always be free, but that doesn’t mean it doesn’t take a lot of work from a lot of talented volunteers to make. If you can, consider making content for the Steam Workshop, reporting bugs, proposing code improvements, translating the game into your language, or sending a dollar to one of the people who made Alien Swarm: Reactive Drop possible. The IAF thanks you for your continued service, Commander.