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The beta branch has been updated with the following changes:
- Added a workaround for missing sounds in the workshop mission The Gauntlet: Arctic.
- Fixed 5.1 surround sound missing from the legacy sound settings UI (this went out as a hotfix a week or so ago)
- Partial implementation of the notifications menu, which will be used for HoIAF bounties, notifications of crafting materials becoming available in levels, messages about reports you submitted (coming soon), and possibly more later. Each category can be disabled via convars (rd_notification_filter_hoiaf, etc.) which will be accessible via checkboxes in the notifications menu once this menu is fully working.
- Added support for bold and italic text in inventory item descriptions in-game.
- Fixed an animation issue causing aim to shift to the right shortly after the reload animation started, causing missed shots after successful fast reloads on weapons like the Precision Rail Rifle.
- Fixed newly unlocked weapons having their “new” marker removed by unlocking another weapon and then closing and reopening the game rather than only removing it when the weapon is selected in briefing as intended.
- Fixed a visual bug causing the challenge to appear to be changed to “cmd_change_challenge” when exiting the challenge selection submenu immediately after opening it in the create lobby screen.
- Fixed a rare crash that could happen after stats were recorded at the end of a mission related to the upcoming crafting materials beta.
- Fixed medics having a 1-in-25 chance of shouting that they were out of meds when using the “Zing!” chat wheel command.
- Added rd_vindicator_fire_rate. If 0, it will use the previous behavior of inheriting its fire rate from the shotgun.