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The beta branch has been updated with the following changes:
- Reduction (all missions): Added music.
- Reduction: Inevitable Escalation: The final cutscene is now skippable. Speedrun timing ends at the start of the cutscene. Reduced the speedrun time limit by 2 minutes. (The mission timing ends 119 seconds earlier, so this is effectively a 1 second reduction in time limit.)
- Improved the asw_gamerules MarineFinishedMission input:
- Now accepts abstract entity names like !activator.
- Now handles names that resolve to more than one entity.
- Now allows marine resource entities in addition to marine entities. (To mark all marines, dead or alive, as having finished the mission, send the string asw_marine_resource as a parameter.)
- Now affects speedrun times for the purposes of experience and achievements in addition to leaderboard times, which it already affected.
- Now stops the client-side speedrun timer. Finishing the mission will also stop the client-side speedrun timer during the fade-out once debrief stats are received.
- Fixed dedicated servers being shown separately from lobbies on dedicated servers on the lobby list.