Tactical, 8 player co-op action game with a top-down perspective
Beta update – 10 Dec, 2023 @ 23:16 UTC
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The beta and releasecandidate branches have been updated with a preview of the January 1st 2024 update:
Happy new year! This month’s update contains fixes for controller issues, updates to the Infection deathmatch challenge, and a few miscellaneous fixes and new features.
Official Missions
BioGen Corporation: Invisible Threat: Fixed speedrun time being incorrectly calculated.
Controller
Fixed doubled cursor movement inputs on in-game menus such as computer hacks and the briefing lobby.
Fixed extra inputs being generated when switching action set. This was causing the Override command to close and re-open the hack.
Fixed an issue where after starting the game with Steam in Big Picture mode or using the controller, selecting a marine with the mouse would always select Sarge.
Added convars rd_input_controller_mode_mouse and rd_input_controller_mode_keyboard to lock the input mode to not-controller (0) or controller (1).
Menus
Fixed non-English letters not being enterable into the lobby name field.
Fixed 7.1 surround sound missing from 2010 audio settings menu.
Fixed incorrect name for Order Specific Marine in the 2010 keyboard settings menu.
Fixed download campaign button being obscured by the filters button.
Fixed memory leak related to player avatars. This could sometimes lead to a “CUtlRBTree overflow” crash.
Infection Deathmatch Challenge
Reduced the amount of bonus maximum health that comes with Last Stand.
Reduced the DPS of the chainsaw when using Last Stand.
Slightly increased the DPS of the chainsaw when not using Last Stand.
Freeze Grenades can no longer be used. (They were already unselectable.)
Significantly increased Trip Mine damage against zombies.
Fixed players falling through terrain when turning into a zombie.
Updated custom edits for dm_deima.
Added Classic variant:
Last Stand mode is disabled.
Prime Zombies no longer have shields.
Improved bot marine pathfinding across all deathmatch game modes.
Scripting
Added a new method to rd_hud_vscript: PaintPolygon(vertices, red, green, blue, alpha, texture). vertices is an array of tables, each containing x, y, s, and t coordinates. There must be at least three vertices and they should form a convex shape in clockwise order. x and y are screen coordinates. s and t are texture coordinates, from 0 to 1.