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The beta branch has been updated with the following changes:
- Weapons in first person now fire from the center of the camera, similar to how other first person games work.
- Grenade Launcher: The friendly fire crosshair is now activated based on the grenade’s predicted location of impact instead of pretending the grenade launcher shoots bullets.
- Accident 32: Research Center: Reduced the amount of parasites and drones in this mission.
- Accident 32: Confined Facility: Made the drop into the sewers more intuitive.
- Accident 32: Confined Facility: Improved visibility in the area under the glass near the start.
- Accident 32: Confined Facility: Reduced the health of a door on an alternate path to make it more viable.
- Accident 32: Lab Ruins: Changed the indicator lights on the panels in the final encounter from green to blue to make them easier to see with the lighting.
- Space Port Catastrophe: Removed some invisible geometry above a doorway near the end of the map.
- Tears for Tarnor: Oasis Colony Spaceport: Fixed the train seating’s physics model pushing things in another room.
- Paranoia: High Tension: Fixed a location where it was possible to fall through the ground.
- BioGen Corporation: Operation X5: Removed some physics props that aliens could get stuck on during the finale.
- BioGen Corporation: Invisible Threat: Fixed unexpected aiming behavior near the fan caused by out of bounds geometry.
- Nam Humanum: Groundwork Labs: Fixed an explosive barrel being able to be pushed away from the panel it is intended to destroy.
- Nam Humanum: Groundwork Labs: Fixed a stutter near the start of the mission.
- Area 9800: Power Plant’s Generator: Fixed a collapsed metal support sometimes blocking the path.