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The beta branch has been updated with the following changes:
- Fixed color selectors on the options menu sometimes taking two clicks to open.
- Added an indicator to the log message for friendly fire if the marine was infested.
- Increased the maximum displayed marine health from 511 to 8191.
- Color-coding is only used for names in the world if they are showing both the marine and the player name, to avoid losing the indication of which marine is active.
- Changing a marine’s team using VScript or entity inputs now also changes the team of their marine resource, and vice versa.
- Fixed doubled controller inputs on menus.
- Experimental: Dedicated servers will now exit at the end of the mission if a game update is available. This technique is also in use for sv_memlimit.
- Fixed 22A3-1 Assault Rifle, 22A7-Z Prototype Assault Rifle, M42 Vindicator, and 22A4-2 Combat Rifle alternate fire sounds not being properly affected by distance.
- Added ConVar rd_chainsaw_idle_sound for challenges to disable the rumbling sound that chainsaws make while idle.
- Added animations for firing the IAF Tesla Cannon, Mining Laser, or IAF Medical SMG.