Tactical, 8 player co-op action game with a top-down perspective
Update – July 22, 2021
Fix two stuck points on TimorStation
Fix stuck point on StorageFacility
Add back units for marines on DesertOutpost
Fix bright decal on bonus_mission3
Remove clip brush on RoadToDawn, add pallet bridge to exit stuck area
Fix nodegraph and stuck point on LandingBay
Improve nodegraph on Rydberg
Mark asw_marine_rolls and some others as cheat cvar
Fix addonlist_workshop.txt gets reset if Steam cloud is disabled
Add support for negative firesource damage
Allow enabling the asw_broadcast_camera for specified player index. This commit adds EnableForPlayerIndex(integer) input for asw_broadcast_camera. Player index can be obtained by using !activator which is hMarine in the code below: local playerindex = hMarine.GetCommander().GetPlayerUserID().tointeger() – 1;
Fix multiple marine resources could be inhabited by the same player. This caused bugs in code that assumes that only one marine resource can be inhabited by a player.
Fix drone warping through marines on ASBI. Warping through marines happened with asw_drone_acceleration 10.
Restore higher drone acceleration for ASBI challenge
Add rd_horde_from_exit ConVar. If set to 0 hordes and wanderers cannot spawn in map exit zone. 1 by default.
Make baits invisible when sentry is deployed.
Make rd_slowmo non-cheat ConVar
Make shaman emit pain and death sounds(silent by default). These sounds can be implemented by workshop addons currently.
Add rd_grub_health ConVar. Also fix an issue that grubs are not instantly squashed by marines stepping on them.
Add rd_shaman_healing_speed ConVar. Number of health shaman gives per second. 0 means old behavior, shaman heals ~40% of max health in 1 second. 0 by default.
Add rd_console_debug_xp ConVar to toggle xp messages in console
Add rd_medgun_medkit_refill_amount ConVar. If set to value greater that 0 then healgun will be refilled when medkit is picked up. Prevents heal guns from being destroyed on empty
Allow ASBI RNG3 and ASBI Turbo in leaderboards
Fix tft2AbandonedMaintenance has a gray wall instead of entrance
Add marine_anims.mdl. This can be used as a base for marine animations.
Update femalemarine.mdl to fix issue with hand animations
Update CNetPropManager for VScript – Fixed being able to access out-of-memory data when searching for props. – Added an optional method to search only the SendTable or DataMap for a prop. Example: “SendTable.<propname>” or “DataMap.<propname>” – Added support for accessing props inside an array. – Updated GetPropType to return “bool” or “instance” instead of only returning “integer” for boolean and EHandle props. – Added the following new script functions: GetPropBool( entity, propertyName ) GetPropBoolArray( entity, propertyName, arrayElement ) SetPropBool( entity, propertyName ) SetPropBoolArray( entity, propertyName, value, arrayElement ) GetPropInfo( entity, propertyName, arrayElement, table ) //Fills in a passed table with property info for the provided entity GetTable( entity, iPropType, table ) //Fills in a passed table with all props of a specified type for the provided entity (set iPropType to 0 for SendTable or 1 for DataMap)
Update CScriptEntityOutputs for VScript – Added the following new script functions: AddOutput( entity, outputName, targetName, inputName, parameter, delay, timesToFire ) RemoveOutput( entity, outputName, targetName, inputName, parameter )
Add backpacks to marine bodies and make some trees non-solid on ForestEntrance
Fix issues with res4mines. Prevent queen from getting stuck.