Beta update – 28 Dec, 2022 @ 03:37 UTC Posted on December 28, 2022January 19, 2023 Fixed drones being able to attack again sooner than expected if a flinch animation was shorter than their remaining attack time. Fixed buzzers being ignored by first/third person aiming. Marine bots now avoid standing in fires and gas grenades. Improved the way marines choose locations to stand to avoid hazards. Renamed debug convars for squad formation to asw_debug_marine_ai_followspot, asw_debug_marine_hints, and asw_debug_squad_movement for consistency. Added rd_bots_flank_shieldbug, rd_bots_avoid_bombs (replacing rd_bots_ignore_bombs), rd_bots_avoid_gas, rd_bots_avoid_fire, and rd_follow_hint_max_search_range_danger convars. Split rd_bot_melee into rd_bot_melee_object, rd_bot_melee_noammo, rd_bot_melee_mobbed, rd_bot_melee_losblocked, and rd_bot_melee_combo for better tuning. Marine bots now teleport to their ideal squad position rather than the nearest info_node to the squad leader when stuck.