
- Fixed drones being able to attack again sooner than expected if a flinch animation was shorter than their remaining attack time.
- Fixed buzzers being ignored by first/third person aiming.
- Marine bots now avoid standing in fires and gas grenades.
- Improved the way marines choose locations to stand to avoid hazards.
- Renamed debug convars for squad formation to asw_debug_marine_ai_followspot, asw_debug_marine_hints, and asw_debug_squad_movement for consistency.
- Added rd_bots_flank_shieldbug, rd_bots_avoid_bombs (replacing rd_bots_ignore_bombs), rd_bots_avoid_gas, rd_bots_avoid_fire, and rd_follow_hint_max_search_range_danger convars.
- Split rd_bot_melee into rd_bot_melee_object, rd_bot_melee_noammo, rd_bot_melee_mobbed, rd_bot_melee_losblocked, and rd_bot_melee_combo for better tuning.
- Marine bots now teleport to their ideal squad position rather than the nearest info_node to the squad leader when stuck.