Beta update – 17 Sep, 2023 @ 19:07 UTC Posted on September 17, 2023September 24, 2023 The beta branch has been updated with the following changes. They will not be included in tomorrow’s release; the patch notes above have not changed. Moved main menu Steam notification pop-ups down a few pixels to not cover the quit button. In singleplayer, the game will now pause when a controller is unplugged. Added options tabs to the settings menu. Text currently shows placeholders. The +use command now considers a button or computer area to be the visible panel prop rather than the invisible trigger for the purpose of determining whether it is being aimed at. Aim assist no longer targets neutral combine scanners. Mines (both laser and incendiary) are no longer triggered by invulnerable NPCs. Bullets fired by non-marines can now be avoided by rolling. (Matches bullets fired by marines.) Challenge/debugging/cheat convar changes: asw_grenade_launcher_speed: Removed. This convar did not do anything previously. asw_grenade_launcher_velocity: New. Adjusts speed of grenade launcher grenades. If you edit this in a challenge, you may need to edit asw_grenade_launcher_gravity as well. rd_grenade_launcher_grenade_preview: Arc preview no longer persists for several frames, causing a ghosting effect. rd_grenade_launcher_far_below_distance: New. Threshold for rd_grenade_launcher_far_below_arc_modifier to be applied. Compares Z coordinate of the grenade launcher with the Z coordinate of the crosshair target. rd_grenade_launcher_far_below_arc_modifier: New. Time value to force grenades being fired “far below” to use when calculating launch angle. Higher values result in a taller arc. rd_drone_flinch_resets_attack: New. Set to 1 to revert the bug fix for drones being able to attack immediately after a flinch even if their previous attack would not have finished. If you set this in a challenge, consider setting asw_drone_attack_speed_on_fire to the value of asw_drone_attack_speed (default 1.25) as well.