Currently in beta

Below list are the changes currently in beta, compared to the latest stable update.

Changes in beta are experiments. Most of the changes will find its way to a stable release, but this is not guaranteed. Beta allows us to test changes with a broader user base, to evaluate how certain changes are received. You can even earn a shiny in-game medal icon if you participate in a beta test.

Next to beta, there is also the release candidate branch.

  • Beta update – 16 Dec, 2022 @ 03:38 UTCBeta update - 16 Dec, 2022 @ 03:38 UTC
    Weapons TG-05 Gas Grenades: Updated the appearance of this item when dropped to help differentiate it from freeze grenades. New appearance is by Ax-Now. Misc Added Third Person challenge. Challenges can now be marked as available in Deathmatch mode. Fixed bots getting stuck or not ...
  • Beta update – 15 Dec, 2022 @ 02:30 UTCBeta update - 15 Dec, 2022 @ 02:30 UTC
    Misc Playing a Deathmatch map in single player will automatically spawn bots. (rd_deathmatch_spawn_bots_in_singleplayer)
  • Beta update – 14 Dec, 2022 @ 00:50 UTCBeta update - 14 Dec, 2022 @ 00:50 UTC
    Misc Fixed +showbudget immediately disabling itself if sv_cheats was 0. When using a controller, the UI hint for the Use Gear Item button is now an icon rather than text. Fixed sentry scan effect rotating when the sentry was returning to its neutral ...
  • Beta update – 10 Dec, 2022 @ 02:32 UTCBeta update - 10 Dec, 2022 @ 02:32 UTC
    Removed some control commands related to “abilities” that were added pre-release in Alien Swarm and never used. One of the commands used the same ID as +grenade1, which by default is bound to 1 on keyboard and L1/LB on controllers. ...
  • Beta update – 8 Dec, 2022 @ 03:17 UTCBeta update - 8 Dec, 2022 @ 03:17 UTC
    TileGen Fixed overlays being incorrectly transformed by the new map exporter. Fixed vrad not being run when compiling a TileGen map with default settings. Unparented, unnamed func_asw_fade with the same collision/rendering settings and Z coordinate are now merged by the map exporter. Fixed the ...
  • Beta update – 7 Dec, 2022 @ 02:09 UTCBeta update - 7 Dec, 2022 @ 02:09 UTC
    Mapping asw_vehicle_jeep is now functional. Available vehicles without add-ons are the dune buggy from Half-Life 2 (models/buggy.mdl, scripts/vehicles/jeep_test.txt) which allows one driver, and the muscle car from Half-Life 2: Episode Two (models/vehicle.mdl, scripts/vehicles/jalopy.txt) which allows one driver and one passenger. VScript Inhabitable NPCs ...
  • Beta update – 2 Dec, 2022 @ 05:23 UTCBeta update - 2 Dec, 2022 @ 05:23 UTC
    Campaigns Lana’s Escape: Lana’s Bridge: Significant performance optimizations to lighting, rendering, and pathfinding. Lana’s Escape: Lana’s Sewer: The radioactive barrels in the arena deal more damage to shamans.
  • Beta update – 30 Nov, 2022 @ 03:26 UTCBeta update - 30 Nov, 2022 @ 03:26 UTC
    Today’s beta update is quite large as it contains assets used by a piece of content that is not (quite) ready to add to the beta. It also removes about fifty megabytes of unused data (mostly files that have since ...
  • Beta update – 27 Nov, 2022 @ 21:56 UTCBeta update - 27 Nov, 2022 @ 21:56 UTC
    Weapons M868 Flamer Unit: Fixed fuel tanks only granting half a reload worth of ammo. Mapping TileGen now expects rooms to be built for -alldetail mode (world brushes turn into func_detail, func_brush with a name starting with structure_ turns into a world brush). Improved ...
  • Beta update – 24 Nov, 2022 @ 05:10 UTCBeta update - 24 Nov, 2022 @ 05:10 UTC
    Mapping A new material proxy, LanguagePreference, can be used to change a texture based on the viewer’s language preference. For example: UnlitGeneric { $basetexture “example/translated_texture_english” Proxies { LanguagePreference { ...

If you are interested in the history of all beta updates, you can view those in the beta archives section.