Currently in beta

Below list are the changes currently in beta, compared to the latest stable update.

Changes in beta are experiments. Most of the changes will find its way to a stable release, but this is not guaranteed. Beta allows us to test changes with a broader user base, to evaluate how certain changes are received. You can even earn a shiny in-game medal icon if you participate in a beta test.

Next to beta, there is also the release candidate branch.

  • Beta update – 10 Dec, 2022 @ 02:32 UTCBeta update - 10 Dec, 2022 @ 02:32 UTC
    Removed some control commands related to “abilities” that were added pre-release in Alien Swarm and never used. One of the commands used the same ID as +grenade1, which by default is bound to 1 on keyboard and L1/LB on controllers. ...
  • Beta update – 8 Dec, 2022 @ 03:17 UTCBeta update - 8 Dec, 2022 @ 03:17 UTC
    TileGen Fixed overlays being incorrectly transformed by the new map exporter. Fixed vrad not being run when compiling a TileGen map with default settings. Unparented, unnamed func_asw_fade with the same collision/rendering settings and Z coordinate are now merged by the map exporter. Fixed the ...
  • Beta update – 7 Dec, 2022 @ 02:09 UTCBeta update - 7 Dec, 2022 @ 02:09 UTC
    Mapping asw_vehicle_jeep is now functional. Available vehicles without add-ons are the dune buggy from Half-Life 2 (models/buggy.mdl, scripts/vehicles/jeep_test.txt) which allows one driver, and the muscle car from Half-Life 2: Episode Two (models/vehicle.mdl, scripts/vehicles/jalopy.txt) which allows one driver and one passenger. VScript Inhabitable NPCs ...
  • Beta update – 2 Dec, 2022 @ 05:23 UTCBeta update - 2 Dec, 2022 @ 05:23 UTC
    Campaigns Lana’s Escape: Lana’s Bridge: Significant performance optimizations to lighting, rendering, and pathfinding. Lana’s Escape: Lana’s Sewer: The radioactive barrels in the arena deal more damage to shamans.
  • Beta update – 30 Nov, 2022 @ 03:26 UTCBeta update - 30 Nov, 2022 @ 03:26 UTC
    Today’s beta update is quite large as it contains assets used by a piece of content that is not (quite) ready to add to the beta. It also removes about fifty megabytes of unused data (mostly files that have since ...
  • Beta update – 27 Nov, 2022 @ 21:56 UTCBeta update - 27 Nov, 2022 @ 21:56 UTC
    Weapons M868 Flamer Unit: Fixed fuel tanks only granting half a reload worth of ammo. Mapping TileGen now expects rooms to be built for -alldetail mode (world brushes turn into func_detail, func_brush with a name starting with structure_ turns into a world brush). Improved ...
  • Beta update – 24 Nov, 2022 @ 05:10 UTCBeta update - 24 Nov, 2022 @ 05:10 UTC
    Mapping A new material proxy, LanguagePreference, can be used to change a texture based on the viewer’s language preference. For example: UnlitGeneric { $basetexture “example/translated_texture_english” Proxies { LanguagePreference { ...
  • Beta update – 21 Nov, 2022 @ 18:55 UTCBeta update - 21 Nov, 2022 @ 18:55 UTC
    Due to networking code changes, the beta branch is no longer able to communicate with the public default branch until the next update, coming in several months. We are expecting the next public release to be on April 20th, 2023, ...
  • Beta update – 14 Nov, 2022 @ 02:38 UTCBeta update - 14 Nov, 2022 @ 02:38 UTC
    Misc Fixed marines being unselected in the lobby when restarting a bonus mission that was started via a vote. The chat panel can now be opened in singleplayer (for use in custom challenges). Mapping Added npc_crow, npc_pigeon, and npc_seagull. asw_env_shake can now be flagged to ...
  • Beta update – 5 Nov, 2022 @ 19:25 UTCBeta update - 5 Nov, 2022 @ 19:25 UTC
    Campaigns Tilarus-5: SynTek Hospital: Made alarm sounds louder. Bunker: Removed collision from an invisible ceiling beam. Weapons ML30 Laser Trip Mine: Improved network prediction for throwing animation. Misc The buildcubemaps command now requires sv_cheats to be enabled. Fixed a crash when an alien tried to throw a ...

If you are interested in the history of all beta updates, you can view those in the beta archives section.